SciLands Virtual Continent

Fish for Alaska King Crab, climb to the top of Mt. McKinley, traverse a glacier, survive a winter Bering Sea storm - all of these are possibilities in the coming world of Virtual Alaska. To start, there is a recreation of Dutch Harbor. Here visitors can can learn more about this area of the world and the role the National Oceanic and Atmospheric Administration or NOAA plays. In this immersive environment, avatars experience part of the ecosystem that drives the crab fishing industry.

The movie below is broken into two parts. First, it highlights the effects of climate change and the dangers of overfishing on this Alaskan industry. As visitors trawl for crab, their actions impact the local ecosystem. Fish too much and the crab’s predator levels decrease. To little, and the crab’s food sources begin to multiply. To better understand this, we join a virtual fishing expedition.

Second, another exciting aspect of Virtual Alaska is its community. For this project, NOAA partnered with a number of other schools and museums creating an environment where Alaskans can help recreate Alaska. In fact, now Virtual Alaska is not just in Second Life. SLED-AK is a web site where people interested in participating can join and learn from each others experiences. However, don’t take my word for it, lets hear from another group member Chip McMillian.

Please visit us in Second Life by following the SLURL located at http://www.scilands.org/alaska/

Second Life Eco-Tour

If you have never been in a virtual world, here is your chance to visit one of the most popular, Second Life, and see how people are using this online environment to address real world environmental issues ranging from tackling climate change to fostering more sustainable consumption patterns. The Second Life Eco-Tour was developed by The Wilson Center and is part of a larger project with the Environmental Protection Agency to explore how computer and video game technologies can be applied to environmental issues. The Eco-Tour was developed by UC/Berkeley graduate student Stephanie Gerson (Sequioa Hax in Second Life) and Charles Lawrence (Geuis Teses in Second Life). It highlights many environmentally oriented areas in Second Life including our very own SciLands. Click above to watch the video.